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Coins collected are a multiple of 11 (i.e.The stage timer has an even number of seconds remaining.To do so, you must complete a stage while the following is true: enemy on the map into a treasure ship loaded with coins.
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So, did any of you Nintendo historians out there already know these tidbits of Mario trivia? What is your take on Centaur Mario? As always, let me know in the comments.In Worlds 1, 3, 5, and 6, you can turn the wandering Hammer Bros. However, considering that I never knew anyone who picked up on this plot point, I'm not sure how successful it was in conveying that message. Allegedly, this twist was intended to make the game more family friendly since it would mean that Mario was never actually in any real danger. This is why the game begins with a curtain opening, and why so many of the stage backgrounds are designed to look like they are either nailed in place or are suspended by wires. During an interview to celebrate Mario's 30th anniversary, the game's director stated that the entire game is meant to be a stage play that the Mario cast is performing for the player. But, it wasn't confirmed until only a few months ago. Remember the ending of Super Mario Bros 2, where (SPOILERS) it turned out that the entire game was just one of Mario's dreams? Super Mario Bros 3 has a very similar twist. Ultimately they went with the magical flying raccoon idea, and I think we can all agree the game is better for it. Why this appealed to them, we may never know. Their initial favorite: the half-man, half-horse centaur. However, early in the game's development the design team considered a lot of other mythical creatures to be featured as a new power-up. Remember that Racoon suit that allowed Mario to fly? That's actually based on a mythical Japanese creature called a Tanooki. Okay, this one isn't quite as weird as it might originally sound. And "Larry" is a reference to U2's drummer, Larry Mullen Jr. "Wendy" is a reference to the less than family-friendly punk icon, Wendy O. "Lemmy" got his name from Motörhead legend Lemmy Kilmister. "Morton" was a shout out to the outspoken Morton Downey Jr. Some like "Iggy" and "Ludwig" were fairly obvious references to Iggy Pop and Beethoven. So, they instead named all of the Koopalings after various musicians. I'm not sure what this says about Nintendo's office dress code, but it wasn't a joke that the American team thought would translate well. Remember how you had to battle all of Bowser's henchmen in Super Mario Bros 3? They were all drawn as caricatures of the Mario design team. The American Mario could take somewhat more punishment, and consequently made the game infinitely more forgiving.ĪLL THE BOSSES WERE NAMED AFTER MUSICIANS! In the original game, it didn't matter how many items Mario had collected, one hit would reduce him to his tiny, vulnerable Mario state. But that's nothing compared to how they handled in-game damage. Nintendo feared that Western audiences would find the game too frustrating to beat, so they actually redesigned multiple levels to be easier. The American version of Super Mario Bros 3 is a cakewalk by comparison. If you thought Super Mario Bros 3 was tough, be glad you weren't playing the Japanese version. What you might not remember so well was the back of the box that displayed a screenshot from a level that's not even in the game! Whoever designed the packaging goofed big time, because the featured screenshot was from an early build of the game that was never intended for a retail release. It's an image that's simple, direct, and iconic.
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When you think about the game's box, chances are all you remember is a blank yellow background with Raccoon Mario sitting smack-dab in the center. These are the things you never knew about Super Mario World 3: Yet, considering how many millions of collective hours were spent playing Mario 3, you'll be amazed that in 2015 there were still a few secrets that no one had yet discovered. Between a host of power ups, dozens of enemies, and epic bosses spread across 8 massive worlds, it was an 8-bit magnum opus. It's no exaggeration to say that this game defined the childhoods of a generation. The game was everywhere, and with good reason. If you played any video games in the 90s, you were more than familiar with Super Mario Bros 3.